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3D Artist | Level Designer | Game Designer
3D Artist | Level Designer | Game Designer
Recent Projects
Recent Projects
Stop and Breathe |
Stop and Breathe |
3D Artist / Level Designer / Game Design / Team Manager
Stop and Breathe is an International Award-winning student project, achieving first place in the Student Category for 2024's Games for Change Awards in New York City. Stop and Breathe is a puzzle platformer, created and designed for my capstone project at Sheridan College (Oakville, Ontario, Canada), focusing on an impactful message to teach a younger audience how to breathe to combat anxiety. Through this project, I took a managerial role in the formation and organization of the team.
I created most of the environmental assets and modular pieces, created many levels, and helped create the overall gameplay loop and puzzle mechanics.
Home Bound: Portal 2 |
Home Bound: Portal 2 |
Level Designer / Solo Project
Home Bound is a Portal 2 Level created using BeeMod2 and Hammer++.
​Home Bound teaches new players the basics of using a Portal Gun, Repulsion Gel, Storage Cubes, and a new puzzle element, Solid Fizzlers.
​The level teaches, tests, and challenges players on the new-found mechanic throughout solving the puzzles.
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I used several Level Design Principles to create the level. The most prevalent tools used were leading lines and signage/signifiers to direct players to different areas and for different pieces of the puzzles.
The Library |
The Library |
3D Environment Art / Level Design / Collaborative Project
This Library scene was created using Unreal Engine 5 and it's new Lumen lighting system.
My team and I worked on the general layout of the scene by referencing old style libraries from the 1800s.
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​Another team member and I were tasked with creating general assets to populate the scene, while the other members created modular assets of the building. I used reference photos from old style libraries and created a mood board to understand how people would use our library in the modern day.