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3D Artist | Level Designer | Game Designer
3D Artist | Level Designer | Game Designer
Recent Projects
Recent Projects
Stop and Breathe |
3D Artist / Level Designer / Game Design / Team Manager
Stop and Breathe is an International Award winning student project, achieving first place in the student category for 2024's Games for Change Awards in New York City. Stop and Breathe is a puzzle platformer, created and designed for my capstone project at Sheridan College, focusing on a deep message to teach a younger audience how to breathe to combat anxiety. Through this project, I took a managerial role to collaborate and organize my team.
I created most of the environment assets and modular pieces, created a hand full of levels, and helped create the overall game play loop and puzzle mechanics.
Home Bound: Portal 2 |
Level Designer / Solo Project
Home Bound is a Portal 2 Level created using BeeMod2 and Hammer++.
​Home Bound teaches new players the basics of using a Portal Gun, Repulsion Gel, Storage Cubes, and a new puzzle element, Solid Fizzlers.
​The level teaches, tests, and challenges players on the new-found mechanic throughout solving the puzzles and escaping.
I used several Level Design Principles to create the level. The most prevalent tools used were leading lines and signage/signifiers to direct players to different areas and for different pieces of the puzzles.
The Library |
3D Environment Art / Level Design / Collaborative Project
This Library scene was created using Unreal Engine 5 and it's new Lumen lighting system.
Three friends and I worked on the general layout of the scene by referencing old style libraries from the 1800s.
My roles were to create general assets to fill the scene with another person, while the other two created modular assets of the building. I used reference photos from old style libraries and created a mood board to understand how people would use our library in the modern day.