top of page
LongBG.jpg

Project List

Project List

Stop and Breathe |

3D Artist / Level Designer / Game Design / Team Manager

Image4.jpg
G4CWinner_edited.png
Image2.jpg

Stop and Breathe is an International Award winning student project, achieving first place in the student category for 2024's Games for Change Awards in New York City. Stop and Breathe is a puzzle platformer, created and designed for my capstone project at Sheridan College, focusing on a deep message to teach a younger audience how to breathe to combat anxiety. Through this project, I took a managerial role to collaborate and organize my team. I created most of the environment assets and modular pieces, created a hand full of levels, and helped create the overall game play loop and puzzle mechanics. Stop and Breathe had 8 months of development time which allowed me to display my skills and learn some new ones in the process.

Home Bound: Portal 2 |

Level Designer / Solo Project

PortalPortfolio5.png

Home Bound is a Portal 2 Level created using BeeMod2 and Hammer++.

​Home Bound teaches new players the basics of using a Portal Gun, Repulsion Gel, Storage Cubes, and a new puzzle element, Solid Fizzlers.

​The level teaches, tests, and challenges players on the new-found mechanic throughout solving the puzzles and escaping.

I used several Level Design Principles to create the level. The most prevalent tools used were leading lines and signage/signifiers to direct players to different areas and for different pieces of the puzzles.

The Library |

3D Environment Art / Level Design / Collaborative Project

This Library scene was created using Unreal Engine 5 and it's new Lumen lighting system.

Three friends and I worked on the general layout of the scene by referencing old style libraries from the 1800s.

My roles were to create general assets to fill the scene with another person, while the other two created modular assets of the building. I used reference photos from old style libraries and created a mood board to understand how people would use our library in the modern day.

A Season of Fire |

Game Designer / 2D Artist / Team Manager

Cake Cat |

3D Artist / Collaborative Project / Toronto Game Jam

Fishy Business |

3D Artist / Game Designer / Team Manager

Which Bar |

3D Artist / Solo Project

Sprout Path |

2D Pixel Artist / Collaborative Project

Mac-10 work bench |

3D Artist / Unreal Engine / Texture Work / Blueprints / Solo Project

Walkie-Talkie |

Texture Work / Substance Painter / Solo Project

Frontier |

Level Designer / Unreal Tournament / Solo Project

LD Playground|

Level Desig / Substance Painter / Solo Project

bottom of page