Witch Bar: Unreal Engine 5
The Project
For this Project, I set out with the idea of creating a witch themed café/bar.
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I wanted to see how well I could make a small scene within a few weeks of spare time.
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The main areas I focused on was creating detailed models that could display the theme I had chosen and to tell a story with the objects in the scene.
The Process
I started the project by creating some mood boards and gathering reference material to understand what a which bar might look like. After getting some ideas, I blocked out most of the major objects in the scene to plan the main structure of the building. After getting the modular building blocks into Unreal Engine, I started gathering more references and creating items and assets that you would find in a typical bar, a bar tap, mugs, stools, etc.
Reflection
I plan on coming back to this project in the future to add textures to all the assets and make a fully enclosed building. I learned to manage my time better than I have in the past, using Trello® to keep track of all my assets with due dates attached.