Home Bound: Portal 2
The Project
Home Bound is a Portal 2 Level created using BeeMod2 and Hammer++.
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Home Bound teaches new players the basics of using a Portal Gun, Repulsion Gel, Storage Cubes, and a new puzzle element, Solid Fizzlers.
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The level teaches, tests, and challenges players on the new-found mechanic throughout solving the puzzles and escaping.
The Process
Isometric View of Intro in Home Bound
Bird's Eye Map of Home Bounds
Skill/Difficulty Curve
Isometric View of Intro in Home Bound
Home Bound was created to display the ideology of Teach, Test, and Challenge.
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I used several Level Design Principles to create the level. The most prevalent tools used were leading lines and signage/signifiers to direct players to different areas and for different pieces of the puzzles.
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Almost all the exits/doorways were placed on elevated planes to illustrate the importance of the area and to display direction to the player.
Reflection
By using a handful of mechanics from the base game and an extra new mechanic, I made a perfect level for new players. I learned a lot from listening to my play testers and utilizing proper sight lines to inform players. Through this project, I have a deeper understanding and appreciation for well-kept LDD's as it can really help with the building process.
I am proud with how the level turned out, players have commented how much they have enjoyed the level and addressing issues that have been resolved.